CUSTOMIZE YOUR EMERGENCY VEHICLE LIGHTS LIVE!!!3D Blinklab
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    Ship every FiveM asset from one browser tab.

    Retexture liveries, generate meta, scan resources, and package streaming-ready builds — one connected workspace. Zero installs, zero tool-switching.

    Free to start — no card required.

    Start building — free
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    Paint BoothLIVE
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    Tools

    23 tools, one production line.

    Preview, generate, edit, scan, package, render — every FiveM asset workflow runs in the browser.

    Vehicles10Liveries, meta, lights, and textures.
    Explore Tool

    Paint Booth

    Upload textures, tweak colors, adjust lighting, and preview your livery on 3D models in real time. Supports PSD, PDN, XCF file formats for live editing.

    .psd.pdn.xcf.png
    Explore Tool

    UV Studio

    Render the UV map template for models that are already mapped but missing their original template.

    .yft.obj.png
    Explore Tool

    Blink Lab

    Design lightbar flash patterns on an 8-color grid, preview live, and export sequences as binary or decimal.

    .xml.dat.json
    Explore Tool

    3D BlinkLabNew

    Design a siren pattern and watch it play on your own .yft in 3D. Shares projects with Blink Lab and exports carcols-ready sequences.

    .yft.xml.json
    Explore Tool

    Modkit ViewerNew

    Preview kit parts per category, toggle extras and open doors on your own vehicle resource. Files never leave your device.

    .yft.meta
    Explore Tool

    Chevron BuilderNew

    Generate professional rear warning chevrons for Fire, EMS, DOT, tow, and emergency vehicles with custom colors, angles, reflective preview, and UV-aware placement.

    .png
    Explore Tool

    Paint Booth Studio

    Edit liveries on a Photoshop-style layered canvas while seeing the result live on a 3D vehicle preview.

    .psd.pdn.xcf.png
    Explore Tool

    Easy Meta

    Generate vehicles.meta, handling.meta, carvariations.meta, and carcols.meta files with a guided editor and exports.

    .meta.xml
    Explore Tool

    Creator ConvertNew

    Convert DDS textures, create DDS files from images, and extract selected YTD textures into a ZIP archive.

    .dds.ytd.zip.png.webp.jpg
    Explore Tool

    Handling DiffNew

    Compare two handling.meta files field by field, with a header count that never rounds a real change away to "Identical."

    .meta
    Clothing5EUP outfits, patches, badges, and add-on packs.
    Explore Tool

    EUP Viewer

    Upload YDDs, tweak colors, and preview your textures on 3D models in real time.

    .ydd.ytd
    Explore Tool

    Ink LabAINew

    Make a custom MP freemode tattoo from a prompt, a reference or your own PNG, preview it on the body, and export a drop-in FiveM addon.

    .png.webp
    Explore Tool

    Embroidery ToolAINew

    Upload logos, badges, icons, or patch art and convert them into stitched embroidered PNG patches with real transparent backgrounds.

    .png.webp.jpg
    Explore Tool

    Badge MakerAI

    Generate crests, badges, and emblems for liveries, departments, and crews.

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    Explore Tool

    Addon EUP Creator

    Convert EUP clothing files between single-player, non-addon FiveM, and addon FiveM folder structures.

    .ydd.ytd.lua.zip
    Props2Generate 3D models and item art.
    Explore Tool

    Asset ArtAI

    Type any item name and generate a transparent, game-ready inventory icon for your FiveM server.

    .png.webp
    Explore Tool

    Model ForgeAI

    Generate 3D models from text prompts or reference images using Tripo AI. Output is a GLB file ready for Blender, UV Studio, or any FiveM-ready workflow.

    .glb.obj
    Weapons1Weapon textures and 3D previews.
    Explore Tool

    Weapon Designer

    Upload weapons, preview your textures on the 3D model in real time. Supports PSD, PDN, XCF file formats for live editing.

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    Scripts5Audit, package, and document resources.
    Explore Tool

    PackBench

    Drop .yft, .ytd, and meta files to generate a correctly structured FiveM resource ZIP with fxmanifest.lua.

    .yft.ytd.lua.zip
    Explore Tool

    Code Smith

    Scan zipped resources for loop abuse, missing Wait() calls, heavy events, and potentially unused assets.

    .lua.js.zip.pdf
    Explore Tool

    Code VisualizerNew

    Map FiveM scripts into readable command, event, export, function, and trigger flows with an embedded code editor.

    .lua.js.ts.json.cfg.xml.meta.zip
    Explore Tool

    Script DocsNew

    Generate README-ready docs from resource commands, exports, events, dependencies, and config files.

    .lua.js.ts.json.cfg.xml.meta.zip.md
    Explore Tool

    Resmon ReportNew

    Turn a resmon or txAdmin paste into a ranked report of which resources are actually costing you frame time.

    .txt.csv.json

    Coming Soon

    More tools are in development.

    Paint Booth

    Upload textures, tweak colors, adjust lighting, and preview your livery on 3D models in real time. Supports PSD, PDN, XCF file formats for live editing.

    .psd.pdn.xcf.png
    • 3D Livery Viewer
    • Exports .psd files
    • Exports .pdn files
    Open Demo

    Shared library

    One cloud library. Twenty-three tools wired into it.

    Save once and every tool can read it. AI generations, paint passes, packed builds — they all live in the same project, so each step picks up where the last left off.

    Cross-tool

    UV Studio
    .yft.png.dds
    .yft.png.dds
    Paint Booth

    One library. Every tool.

    Save in one tool, open it in the next — no re-uploading, no exports to disk.

    See how it works

    AI workflow

    Prompt
    Model
    Livery
    Pack

    AI-powered workflow.

    Model Forge, Asset Art, Badge Maker — chained through one cloud project.

    Open Model Forge

    Who it is for

    Built for the role you actually do.

    Vehicle devs, server owners, livery and EUP creators, resource builders — same workspace, different starting points.

    01

    Vehicle developers

    Preview liveries, recover UVs, configure lighting, and generate GTA V vehicle meta without bouncing between local utilities.

    02

    Server owners

    Validate resources before they land on your server. Package consistently. Audit script quality before it ships.

    03

    Livery and EUP creators

    Move faster from texture edits to browser previews, then test clothing and vehicle visuals before handoff.

    04

    Resource and weapon developers

    Scan scripts, clean asset bundles, package exports, and review weapon texture work before it hits the server.

    The Future of Asset Creation

    Less tool switching. More shipping.

    Stop chaining local utilities and Discord-shared scripts. Run the same work in one browser tab.

    Before

    Local utility chain.

    CodeWalker loop
    Manual folder cleanup
    Meta file guessing
    Discord utility hunting

    After

    Connected browser workspace.

    Browser preview
    Generated structure
    Guided meta editor
    One subscription, every tool

    Free tools

    No account. No subscription. Runs in your browser.

    Server-owner utilities for the decisions you make before you buy a tool — config order, spawn codes, id collisions, download size.

    See all free tools
    JOAAT Hash GeneratorConvert any name to its GetHashKey value.Coordinates HelperReformat GTA5 coords as vector3, vec3 & more.server.cfg BuilderBuild a config whose ensure block is in real dependency order.Spawn Code FinderEvery spawn code in a pack, and how we know each one.Asset Clash FinderWhich resources are fighting over a file name, and which copy wins.Stream BudgetWhat a joining player downloads, and how much of it is wasted.Spawn Code RenamerRename a vehicle everywhere its pack actually references it.ID BenchMod kit, siren and light ids that collide — and a safe renumber.
    See all free tools

    Pricing

    Pick the toolkit that matches your workflow.

    Annual saves you two months. Switch tiers anytime.

    Cancel anytime from your Shopify account. Switch tiers whenever your workflow changes.

    Check out with the same email you’ll use for your Workshop account — that’s how your tools unlock.

    FAQ

    Clear answers before you subscribe.

    Billing, access, and what's included. No marketing fog.

    What is The Workshop?

    A browser-based workspace for FiveM creators. Tools for liveries, EUP, vehicle meta, scripts, and resource packaging. No installs. One subscription.

    Is anything free to try?

    Yes. Eight FiveM utilities — server.cfg Builder, Spawn Code Finder, JOAAT hashes, and more — are free with a free account. Paint Booth and Paint Booth Studio have demos you can try without signing up. The rest of the toolset requires a subscription.

    Can I generate vehicle meta files?

    Yes. EasyMeta generates vehicles.meta, handling.meta, carvariations.meta, and carcols.meta from guided fields.

    Does this replace local GTA V vehicle tools?

    For most workflows, yes — livery preview, UV extraction, light pattern editing, meta generation, and packaging all run in the browser. Niche local-only utilities are still better at the edges.

    Can I build a complete FiveM resource?

    Yes. PackBench takes your model, texture, and meta files and outputs a structured resource ZIP with fxmanifest.lua.

    How does billing work?

    Subscriptions run through Shopify. Manage, switch, or cancel from your Shopify account.

    I subscribed but it's not showing on my account.

    Access links by email. Make sure your Workshop account uses the same email you checked out with — if they differ, sign in (or sign up) with the purchase email and your subscription will appear. Still stuck? Reach out and we'll link it for you.

    The Workshop logoThe Workshop

    The browser workspace for serious FiveM creators.

    Tools

    Paint BoothUV StudioBlinklabEasyMetaPackBenchCode SmithScript DocsEUP Viewer

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    Built for creators who ship assets, resources, and servers.