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    Log inGet the Workshop

    Ship FiveM assets without leaving the browser.

    Preview liveries, generate meta, scan resources, and package builds — all from one connected workspace. No local setup. No tool-switching.

    Free to start — no card required.

    Get started for free
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    .yft.ytd.meta.psd.png
    What are we making today?
    Paint Boothlivery.psd3D preview ready
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    Tools

    18 tools, one production line.

    Preview, generate, edit, scan, package, render — every FiveM asset workflow runs in the browser.

    Vehicles7Liveries, meta, lights, and textures.
    Explore Tool

    Paint Booth

    Upload textures, tweak colors, adjust lighting, and preview your livery on 3D models in real time. Supports PSD, PDN, XCF file formats for live editing.

    .psd.pdn.xcf.png
    Explore Tool

    UV Studio

    Render the UV map template for models that are already mapped but missing their original template.

    .yft.obj.png
    Explore Tool

    Blink Lab

    Design lightbar flash patterns on an 8-color grid, preview live, and export sequences as binary or decimal.

    .xml.dat.json
    Explore Tool

    Chevron BuilderNew

    Generate professional rear warning chevrons for Fire, EMS, DOT, tow, and emergency vehicles with custom colors, angles, reflective preview, and UV-aware placement.

    .png
    Explore Tool

    Paint Booth Studio

    Edit liveries on a Photoshop-style layered canvas while seeing the result live on a 3D vehicle preview.

    .psd.pdn.xcf.png
    Explore Tool

    Easy Meta

    Generate vehicles.meta, handling.meta, carvariations.meta, and carcols.meta files with a guided editor and exports.

    .meta.xml
    Explore Tool

    Creator ConvertNew

    Convert DDS textures, create DDS files from images, and extract selected YTD textures into a ZIP archive.

    .dds.ytd.zip.png.webp.jpg
    Clothing4EUP outfits, patches, badges, and add-on packs.
    Explore Tool

    EUP Viewer

    Upload YDDs, tweak colors, and preview your textures on 3D models in real time.

    .ydd.ytd
    Explore Tool

    Embroidery ToolAI

    Upload logos, badges, icons, or patch art and convert them into stitched embroidered PNG patches with real transparent backgrounds.

    .png.webp.jpg
    Explore Tool

    Badge MakerAI

    Generate crests, badges, and emblems for liveries, departments, and crews.

    .png.webp
    Explore Tool

    Addon EUP Creator

    Convert EUP clothing files between single-player, non-addon FiveM, and addon FiveM folder structures.

    .ydd.ytd.lua.zip
    Props2Generate 3D models and item art.
    Explore Tool

    Asset ArtAI

    Type any item name and generate a transparent, game-ready inventory icon for your FiveM server.

    .png.webp
    Explore Tool

    Model ForgeAI

    Generate 3D models from text prompts or reference images using Tripo AI. Output is a GLB file ready for Blender, UV Studio, or any FiveM-ready workflow.

    .glb.obj
    Weapons1Weapon textures and 3D previews.
    Explore Tool

    Weapon Designer

    Upload weapons, preview your textures on the 3D model in real time. Supports PSD, PDN, XCF file formats for live editing.

    .ydr.ytd.png
    Scripts4Audit, package, and document resources.
    Explore Tool

    PackBench

    Drop .yft, .ytd, and meta files to generate a correctly structured FiveM resource ZIP with fxmanifest.lua.

    .yft.ytd.lua.zip
    Explore Tool

    Code Smith

    Scan zipped resources for loop abuse, missing Wait() calls, heavy events, and potentially unused assets.

    .lua.js.zip.pdf
    Explore Tool

    Code VisualizerNew

    Map FiveM scripts into readable command, event, export, function, and trigger flows with an embedded code editor.

    .lua.js.ts.json.cfg.xml.meta.zip
    Explore Tool

    Script DocsNew

    Generate README-ready docs from resource commands, exports, events, dependencies, and config files.

    .lua.js.ts.json.cfg.xml.meta.zip.md

    Coming Soon

    More tools are in development.

    Paint Booth

    Upload textures, tweak colors, adjust lighting, and preview your livery on 3D models in real time. Supports PSD, PDN, XCF file formats for live editing.

    .psd.pdn.xcf.png
    • 3D Livery Viewer
    • Exports .psd files
    • Exports .pdn files
    Open Demo

    Shared library

    One cloud library. Eighteen tools wired into it.

    Save once and every tool can read it. AI generations, paint passes, packed builds — they all live in the same project, so each step picks up where the last left off.

    Cross-tool

    UV Studio
    .yft.png.dds
    .yft.png.dds
    Paint Booth

    One library. Every tool.

    Save in one tool, open it in the next — no re-uploading, no exports to disk.

    See how it works

    AI workflow

    Prompt
    Model
    Livery
    Pack

    AI-powered workflow.

    Model Forge, Asset Art, Badge Maker — chained through one cloud project.

    Open Model Forge

    Who it is for

    Built for the role you actually do.

    Vehicle devs, server owners, livery and EUP creators, resource builders — same workspace, different starting points.

    01

    Vehicle developers

    Preview liveries, recover UVs, configure lighting, and generate GTA V vehicle meta without bouncing between local utilities.

    02

    Server owners

    Validate resources before they land on your server. Package consistently. Audit script quality before it ships.

    03

    Livery and EUP creators

    Move faster from texture edits to browser previews, then test clothing and vehicle visuals before handoff.

    04

    Resource and weapon developers

    Scan scripts, clean asset bundles, package exports, and review weapon texture work before it hits the server.

    The Future of Asset Creation

    Less tool switching. More shipping.

    Stop chaining local utilities and Discord-shared scripts. Run the same work in one browser tab.

    Before

    Local utility chain.

    CodeWalker loop
    Manual folder cleanup
    Meta file guessing
    Discord utility hunting

    After

    Connected browser workspace.

    Browser preview
    Generated structure
    Guided meta editor
    One subscription, every tool

    Pricing

    Pick the toolkit that matches your workflow.

    Annual saves you two months. Switch tiers anytime.

    Cancel anytime from your Shopify account. Switch tiers whenever your workflow changes.

    Check out with the same email you’ll use for your Workshop account — that’s how your tools unlock.

    FAQ

    Clear answers before you subscribe.

    Billing, access, and what's included. No marketing fog.

    What is The Workshop?

    A browser-based workspace for FiveM creators. Tools for liveries, EUP, vehicle meta, scripts, and resource packaging. No installs. One subscription.

    Is anything free to try?

    Yes — Paint Booth has a free demo. The full toolset requires a subscription.

    Can I generate vehicle meta files?

    Yes. EasyMeta generates vehicles.meta, handling.meta, carvariations.meta, and carcols.meta from guided fields.

    Does this replace local GTA V vehicle tools?

    For most workflows, yes — livery preview, UV extraction, light pattern editing, meta generation, and packaging all run in the browser. Niche local-only utilities are still better at the edges.

    Can I build a complete FiveM resource?

    Yes. PackBench takes your model, texture, and meta files and outputs a structured resource ZIP with fxmanifest.lua.

    How does billing work?

    Subscriptions run through Shopify. Manage, switch, or cancel from your Shopify account.

    I subscribed but it's not showing on my account.

    Access links by email. Make sure your Workshop account uses the same email you checked out with — if they differ, sign in (or sign up) with the purchase email and your subscription will appear. Still stuck? Reach out and we'll link it for you.

    The Workshop logoThe Workshop

    The browser workspace for serious FiveM creators.

    Tools

    Paint BoothUV StudioBlinklabEasyMetaPackBenchCode SmithScript DocsEUP Viewer

    Legal

    Refund policyPrivacy policyTerms of serviceCancellation policy
    Built for creators who ship assets, resources, and servers.