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    GTA Knowledge
    GTA5 File FormatsVehicle Meta FilesFiveM Resource StructureEUP Clothing SystemLivery & Texture BasicsCarcols & Carvariations32 Siren ScriptFixing Modkit ID Conflicts

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    GTA5 File Formats

    What .yft, .ydd, .ytd, .ymap, and friends actually are.

    GTA5 uses Rockstar's proprietary resource format system. The extensions below are the ones you'll encounter most often when working on FiveM vehicle and clothing mods.

    ExtensionFull nameDescription
    .yftFragment (YFT)Vehicle model with physics fragments. The primary file for vehicles.
    .ydrDrawable (YDR)Static 3D model — used for props, weapons, and map objects.
    .yddDrawable Dictionary (YDD)Collection of drawables. Used for character clothing (EUP).
    .ytdTexture Dictionary (YTD)Container for textures (DDS images). Referenced by models.
    .ymapMap (YMAP)Defines object placements in the game world.
    .ybnBounds (YBN)Collision mesh for physics interactions.
    .ycdClip Dictionary (YCD)Animation clips and sequences.
    .awcAudio Wave Container (AWC)Audio samples, used for custom sirens and sounds.
    .datData (DAT)Various game data tables (e.g., popgroups, vehiclelayouts).
    Formats prefixed with y are Rockstar's RPF resource format. They can be opened with OpenIV or CodeWalker.

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    GTA5 File Formats

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