Back
    GuidesGTA Knowledge · FiveM Resource Structure
    Workshop Docs

    Contents

    GTA Knowledge
    GTA5 File FormatsVehicle Meta FilesFiveM Resource StructureEUP Clothing SystemLivery & Texture BasicsCarcols & Carvariations32 Siren ScriptFixing Modkit ID Conflicts

    Documentation

    FiveM Resource Structure

    fxmanifest.lua, the stream/ folder, and what FiveM needs to load.

    FiveM loads resources from a folder (or ZIP) that must contain an fxmanifest.lua (or legacy __resource.lua) at the root. For a vehicle addon the minimal structure looks like this:

    my_vehicle/
    ├── fxmanifest.lua
    └── stream/
        ├── my_vehicle.yft
        ├── my_vehicle_hi.yft       # high-LOD, optional but recommended
        ├── my_vehicle.ytd
        ├── vehicles.meta
        ├── handling.meta
        ├── carvariations.meta
        └── carcols.meta

    A minimal fxmanifest.lua for a vehicle addon:

    fx_version 'cerulean'
    game 'gta5'
    
    data_file 'VEHICLE_METADATA_FILE'  'stream/vehicles.meta'
    data_file 'HANDLING_FILE'          'stream/handling.meta'
    data_file 'VEHICLE_VARIATION_FILE' 'stream/carvariations.meta'
    data_file 'CARCOLS_FILE'           'stream/carcols.meta'
    
    files {
      'stream/*.yft',
      'stream/*.ytd',
    }
    Forgetting to declare data_file entries means the meta files are never loaded — the vehicle will spawn but may behave incorrectly or use default handling.

    Discussion

    FiveM Resource Structure

    PreviousVehicle Meta FilesNextEUP Clothing System
    The Workshop logoThe Workshop

    The browser workspace for serious FiveM creators.

    Tools

    Paint BoothUV StudioBlinklabEasyMetaPackBenchCode SmithEUP Viewer

    Legal

    Refund policyPrivacy policyTerms of serviceCancellation policy
    Built for creators who ship assets, resources, and servers.