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    Livery & Texture Basics

    Multi-layer liveries, DDS formats, and the YTD pipeline.

    GTA5 vehicles support multi-layer liveries through the YTD texture dictionary system. Each texture slot in the YTD corresponds to a layer that can be independently colored or replaced. The base workflow is:

    1. 1Export the UV template from UV Studio to get a 1:1 map of the model's surface.
    2. 2Open the UV template in Photoshop or similar. Paint your livery on separate layers.
    3. 3Export each layer as a DDS (BC3/DXT5 for alpha, BC1/DXT1 for opaque).
    4. 4Use OpenIV to pack the DDS files into the vehicle's YTD.
    5. 5Preview the result in Paint Booth before deploying.
    DDS textures should always be powers of 2 (512×512, 1024×1024, 2048×2048, 4096×4096). Non-power-of-2 textures will cause rendering glitches in-game.
    DDS formatUse case
    BC1 / DXT1Opaque textures, no transparency needed. Smallest file size.
    BC3 / DXT5Textures with full alpha channel (decals, glass, livery overlays).
    BC7Higher quality alternative to DXT5. Larger files, better gradients.

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    Livery & Texture Basics

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