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    Livery & Texture Basics

    Multi-layer liveries, DDS formats, and the YTD pipeline.

    GTA5 vehicles support multi-layer liveries through the YTD texture dictionary system. Each texture slot in the YTD corresponds to a layer that can be independently colored or replaced. The base workflow is:

    1. 1Export the UV template from UV Studio to get a 1:1 map of the model's surface.
    2. 2Open the UV template in Photoshop or similar. Paint your livery on separate layers.
    3. 3Export each layer as a DDS (BC3/DXT5 for alpha, BC1/DXT1 for opaque).
    4. 4Use OpenIV to pack the DDS files into the vehicle's YTD.
    5. 5Preview the result in Paint Booth before deploying.
    DDS textures should always be powers of 2 (512×512, 1024×1024, 2048×2048, 4096×4096). Non-power-of-2 textures will cause rendering glitches in-game.
    DDS formatUse case
    BC1 / DXT1Opaque textures, no transparency needed. Smallest file size.
    BC3 / DXT5Textures with full alpha channel (decals, glass, livery overlays).
    BC7Higher quality alternative to DXT5. Larger files, better gradients.
    Open UV Studio and start building

    Frequently asked questions

    What DDS format should a FiveM livery use?

    Use BC3/DXT5 for anything with transparency (decals, livery overlays), BC1/DXT1 for fully opaque textures (smallest size), or BC7 when you need higher-quality gradients at a larger file size.

    Do livery textures have to be a power of two?

    Yes — 512, 1024, 2048, or 4096 px squares. Non-power-of-two textures cause rendering glitches in-game, so always size your canvas accordingly.

    How do I get a template to paint my livery on?

    Export a UV template from UV Studio to get a 1:1 map of the model's surface, paint the livery over it on separate layers in Photoshop, then export each layer to DDS and pack it into the YTD.

    How do I preview a livery before deploying it?

    Load your textures in Paint Booth to see the livery on the 3D model in real time — no in-game reload — before packing the final YTD.

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    Livery & Texture Basics

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