Documentation
Step-by-step walkthroughs for 30 Workshop tools — how each one works, what it accepts, and how to get the most out of it.
Real-time 3D livery and texture preview in the browser.
Inspect EUP clothing drawables (.ydd) before deploying them.
Build siren and lightbar patterns on an 8-color grid.
Design a siren pattern and watch it play on your own vehicle model in 3D.
Recover and export UV templates from already-mapped models.
Iterate on weapon textures with a 3D viewer.
Generate vehicles.meta, handling, carcols, and carvariations from a guided UI.
Bundle models, textures, and metas into a streaming-ready resource zip.
Scan FiveM resources for loop abuse, missing waits, and asset clutter.
Generate game-ready 3D models from a text prompt or reference image.
Generate transparent inventory item icons with guided AI.
Generate badges, crests, and emblems for liveries and crews.
A layer-based texture editor docked to a live 3D vehicle preview.
Scaffold a streaming-ready EUP add-on resource from clothing files.
Turn artwork into a stitched patch-style transparent PNG with AI.
Convert DDS, images, and YTD dictionaries in the browser — no upload.
Design rear warning chevron livery patterns and export a flat PNG, in-browser.
Map a FiveM resource into a draggable node graph of its events and exports.
Turn a FiveM resource ZIP into a README in your browser — no AI.
Compare two handling.meta files as physics, not as text.
Rank a resmon dump by per-frame CPU and compare before and after.
Browse vanilla GTA V vehicles, peds and clothing with their DLC pack.
Build a FiveM server.cfg from a form, or patch the one you already have.
List every vehicle spawn code in a resources folder, with exports.
Find streamed names, spawn codes and data_files that two packs both claim.
See where the bytes in a resources folder go, and what duplicates waste.
Rename a vehicle's spawn code everywhere it appears, after a dry-run review.
Find and renumber colliding mod kit, siren and light ids in carcols.meta.
Turn a name into its JOAAT hash, as unsigned, signed or hex.
Paste GTA V coordinates in any shape and copy them as vector3, vec3 and more.